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Model
Segment
Retopo
Texture
Animate
Topology
Triangle
Y
X
Z
Faces
1,935,546 / 1,935,546
Vertices
1,018,899 / 1,018,899
?
Loading 3D model
PBR material ready
Remix
5
3D Print
GLB
GLTF
FBX
OBJ
STL
USDZ
3MF
Waiting
Generation controls
Retopology
Reduce face count on the selected model and create a cleaner low-poly asset for editing and real-time rendering.
Selected model
Waiting for model
Status
Waiting for model
Retopology model
v2.0 Smart Low-poly
Preserves cleaner topology with texture baking and selected-part support.
v1.0 Basic Decimation
Quickly reduces face count without texture baking or part parameters.
Target faces
500 - 2000000
Output quad mesh
Bake source textures
Part names
Optional. Use part names from segmentation, separated by commas.
A new retopologized model asset will be created
Estimated cost
30
Generate or select a completed high-detail model first.
Generate Low-poly Asset
30
Assets and rewards
Assets
Property
Manage
Upload 3D Model
OBJ, FBX, STL, GLB
Size <= 150MB
GLB
fantasy-miniature.glb
Clean mesh · PBR texture · Print base
Generation Queue
Mesh reconstruction complete
PBR texture baking in progress
Export package preparing